1.0
Full Screen Shaders
Comics Example Shader
Vibrance
Texture Sharpening
DX12 Shadow Freeze Fix
Normals on Glass Shaders Fix
Merged Vegetation Shadow Fix
Enhanced Rain
Sandbox Styles Selection
Decal Angle Based Fading Fix
Flash Dynamic Texture Fix
Sample Level
1.1
DXR Ray Tracing
First Person Player Component
Sample Character
Vibrance Flowgraph Node
Sharpening Flowgraph Node
Texture Sharpening Flowgraph Node
Full Screen Shaders Flowgraph Nodes
Water/Ocean Planar Reflections & others Fixes
Full Vegetation Rendering fixe
-Auto Merge shadow
-FPS ( Via Cvar, User can now select the FPS target for animation of auto-merged vegetation assets like 30,60,90 etc )
-Tesselation rendering on vegetation assets
Sample Level
R&d
Path Tracing
Terrain PoM Self Shadowing bug fix
Vertex color on Vegetation asset for touch feature and bending fix
FSR 3.0
DLSS 4
Ray Tracing – Cone Tracing Fallback
Voxel Fluid Simulation
Vertex Painting for Material Blend
Project Exporter
Shader Graph
Quicker Assets Import
New GameSDK (Sample Project)
Modular Game Components
Fur Shader
Flowgraph Nodes for Components
CHromatic Aberration rework
-Area where it is apply
-Intensity
-RGB channel acces to change it’s look
Sample Level
Legend:
Development Finished
Working on for Next Release
Planed for Next Release
R&D
Cancelled
The Research section may include features currently in research, long-term development goals, or actively developed items that have not yet been scheduled for an upcoming release.
