Release Notes: 1.0

Release Highlights

  • Full Screen Shaders – Introduced support for custom full‑screen post‑processing shaders, enabling developers to implement unique visual effects across the entire frame.
  • Comics Example Shader – Added a stylized shader example that demonstrates comic‑book style rendering, serving as a reference for custom artistic effects.
  • Vibrance – New vibrance control allows fine‑tuning of color intensity directly through CVars or the Environment Editor.
  • Texture Sharpening – Added texture sharpening with float precision for improved clarity. Works in combination with global sharpening for fine control.
  • Enhanced Rain – Improved rain rendering with more natural interaction and visual fidelity.
  • Sandbox Styles Selection – The Sandbox Editor now supports loading custom .qss styles, allowing full UI customization.

Release Notes

Rendering

  • Full Screen Shaders: Added support for user‑defined full‑screen shaders, enabling advanced post‑processing workflows.
  • Comics Example Shader: Included a new example shader showcasing stylized, comic‑inspired rendering techniques.
  • Vibrance: Implemented vibrance adjustment via r_Vibrance CVar and Environment Editor integration.
  • Texture Sharpening: Introduced r_TextureSharpening CVar for per‑texture sharpening. Requires r_Sharpening > 1 to activate.

Graphics Fixes

  • DX12 Shadow Freeze Fix: Resolved an issue where shadows would freeze under DirectX 12.
  • Normals on Glass Shaders Fix: Corrected normal map handling on glass materials for more accurate reflections and lighting.
  • Merged Vegetation Shadow Fix: Fixed shadow rendering artifacts on merged vegetation assets.
  • Decal Angle Based Fading Fix: Adjusted decal fading behavior to properly respect surface angles.
  • Flash Dynamic Texture Fix: Fixed an issue with dynamic texture updates in Flash/Scaleform UI.