Release Highlights
- Full Screen Shaders – Introduced support for custom full‑screen post‑processing shaders, enabling developers to implement unique visual effects across the entire frame.
- Comics Example Shader – Added a stylized shader example that demonstrates comic‑book style rendering, serving as a reference for custom artistic effects.
- Vibrance – New vibrance control allows fine‑tuning of color intensity directly through CVars or the Environment Editor.
- Texture Sharpening – Added texture sharpening with float precision for improved clarity. Works in combination with global sharpening for fine control.
- Enhanced Rain – Improved rain rendering with more natural interaction and visual fidelity.
- Sandbox Styles Selection – The Sandbox Editor now supports loading custom
.qssstyles, allowing full UI customization.
Release Notes
Rendering
- Full Screen Shaders: Added support for user‑defined full‑screen shaders, enabling advanced post‑processing workflows.
- Comics Example Shader: Included a new example shader showcasing stylized, comic‑inspired rendering techniques.
- Vibrance: Implemented vibrance adjustment via
r_VibranceCVar and Environment Editor integration. - Texture Sharpening: Introduced
r_TextureSharpeningCVar for per‑texture sharpening. Requiresr_Sharpening > 1to activate.
Graphics Fixes
- DX12 Shadow Freeze Fix: Resolved an issue where shadows would freeze under DirectX 12.
- Normals on Glass Shaders Fix: Corrected normal map handling on glass materials for more accurate reflections and lighting.
- Merged Vegetation Shadow Fix: Fixed shadow rendering artifacts on merged vegetation assets.
- Decal Angle Based Fading Fix: Adjusted decal fading behavior to properly respect surface angles.
- Flash Dynamic Texture Fix: Fixed an issue with dynamic texture updates in Flash/Scaleform UI.
