This list includes only features that are either officially released or fully prepared for release. Work-in-progress items are excluded.

fullscreen shaders
You’ll have the ability to load, compile, and apply custom .hlsl shaders for full-screen effects — all seamlessly managed via the environment editor for a streamlined workflow.

Vibrance
You’ll gain enhanced control over the final image, including the ability to fine-tune its vibrance for a more visually impactful result.

Texture sharpening
To achieve crisp and visually striking results, you’ll be able to apply texture sharpening — enhancing detail and clarity across your final render.

Directx 12
We’ve implemented updates and fixes to the DirectX 12 version to ensure a smoother experience while leveraging this industry-standard API.

Decal Angle Based
Decal Angle Based has been fixed, allowing Artists to use it as snow, or sand, as well as dirt on assets or terrain.

Enhanced Rain
Enhanced rain now features upscaled rain and puddle textures in 4K resolution, ensuring the most detailed and visually striking rainfall possible.

Custom Editor Styles
We’ve added support for custom editor styles. A selection of predefined styles is included with the release, and you’ll also have the flexibility to design your own by creating custom .QSS stylesheets.
