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Binaries
To make onboarding with CRYENGINE Community Edition smoother, we’ve decided to provide access to the full pre‑built engine binaries. However, due to licensing requirements, there is a specific process you must follow:
- Create a CRYENGINE Account
- Obtain GitHub Access
- Request access to the CRYENGINE 5.7 repository via the CRYENGINE website.
- This step is required to verify that you are a licensed CRYENGINE user.
- Join Our Discord
- Verification & Download
- Once we verify your GitHub account, you will receive access to a download link for the binaries.
This process ensures compliance with Crytek’s licensing terms while giving you a faster way to get started with the Community Edition.
Source Code
Because we have always honored the CRYENGINE license agreement, the Community Edition is distributed only as a patch. This patch includes the modified source files and new files developed by our team. We cannot distribute a pre‑built version of CRYENGINE without Crytek’s permission. To use the Community Edition, you must first obtain the CRYENGINE 5.7 source code directly from Crytek. Once you have the official source, apply the patch files we provide and then build the engine yourself.
For detailed instructions, please follow the guide below or read our installation manual if you need further clarification.
Installation Steps
- Download the source code for CRYENGINE 5.7
- Continue to build the solution as stated in the readme file shipped alongside 5.7
- After solution is created extract the files from this solution
- Make sure that the new files are imported into the solution
- Locate the projects: Editor\Common\Sandbox (found in CRYENGINE/Sandbox)
- Right-click → Properties → Configuration Properties → C/C++ → Advanced.
- In Disable Specific Warnings, add: 4996
Files Required to Import
FlowFlashEnableDynTexNode.cpp
- File Location: Code\CryEngine\CryFlowGraph\FlowSystem\Nodes\FlowFlashEnableDynTexNode.cpp
- Import Location: CRYENGINE_Win64\CRYENGINE\CryEngine\CryFlowGraph\Flow System\Nodes
D3D_DXC.cpp, D3D_RT.cpp, D3D_Shader.cpp
- File Location: Code\CryEngine\RenderDll\XRenderD3D9\D3D_DXC.cpp, D3D_RT.cpp, D3D_Shader.cpp
- Import Location: CRYENGINE_Win64\CRYENGINE\CryEngine\CryRenderD3D12, CryRenderD3D11\Source Files
D3D_DXC.h, D3D_RT.h, D3D_Shader.h
- File Location: Code\CryEngine\RenderDll\XRenderD3D9\D3D_DXC.h, D3D_RT.h, D3D_Shader.h
- Import Location: CRYENGINE_Win64\CRYENGINE\CryEngine\CryRenderD3D12, CryRenderD3D11\Header Files
License
All files provided here are licensed under the MIT License, meaning you are free to use them in your own projects at no cost. The engine itself remains under the CRYENGINE license provided by Crytek. You must comply with the terms of that license when using the engine .Before downloading or using these files, please review the official CRYENGINE license on the CRYENGINE website to ensure you fully understand the requirements. Thank you for respecting both licenses and supporting the community effort
Important Notice:
Before downloading any files, please ensure you have carefully read the CRYENGINE license agreement provided by Crytek.
- To create a game with CRYENGINE 5.7 or the Community Edition, you must first create an account on the official CRYENGINE website.
- All games developed with CRYENGINE must be registered with Crytek in accordance with their licensing terms.
By following these steps, you ensure compliance with Crytek’s requirements while making use of the Community Edition patches.
