1.0 Release

We’re thrilled to announce the first official release of CRYENGINE Community Edition — a community‑driven patch for CRYENGINE 5.7 that brings new features, bug fixes, and a fresh wave of customization options.

What’s Included

This release addresses several bugs present in CRYENGINE 5.7 and introduces new features developed by our team. It’s the result of countless hours of volunteer effort, and we’re proud to finally share it with you.

How to Download

You can download the patch from the Download page on our website. Please note:

  • The release is distributed as a patch for CRYENGINE 5.7.
  • Due to licensing constraints and lack of formal communication from Crytek, we chose not to distribute the full engine build.
  • To use the Community Edition, you’ll need to obtain the official CRYENGINE 5.7 source code and apply our patch manually.

Looking Ahead

Version 1.1 We’re already hard at work on version 1.1! Check out our Roadmap to see what’s planned — but keep in mind that features may shift as development progresses.

Need Help or Want to Contribute?

If you encounter any issues or have ideas for future features, we’d love to hear from you. Join our Discord server to report bugs, share feedback, or just connect with fellow developers.

Release Highlights

  • Full Screen Shaders – Introduced support for custom full‑screen post‑processing shaders, enabling developers to implement unique visual effects across the entire frame.
  • Comics Example Shader – Added a stylized shader example that demonstrates comic‑book style rendering, serving as a reference for custom artistic effects.
  • Vibrance – New vibrance control allows fine‑tuning of color intensity directly through CVars or the Environment Editor.
  • Texture Sharpening – Added texture sharpening with float precision for improved clarity. Works in combination with global sharpening for fine control.
  • Enhanced Rain – Improved rain rendering with more natural interaction and visual fidelity.
  • Sandbox Styles Selection – The Sandbox Editor now supports loading custom .qss styles, allowing full UI customization.

Release Notes

Rendering

  • Full Screen Shaders: Added support for user‑defined full‑screen shaders, enabling advanced post‑processing workflows.
  • Comics Example Shader: Included a new example shader showcasing stylized, comic‑inspired rendering techniques.
  • Vibrance: Implemented vibrance adjustment via r_Vibrance CVar and Environment Editor integration.
  • Texture Sharpening: Introduced r_TextureSharpening CVar for per‑texture sharpening. Requires r_Sharpening > 1 to activate.

Graphics Fixes

  • DX12 Shadow Freeze Fix: Resolved an issue where shadows would freeze under DirectX 12.
  • Normals on Glass Shaders Fix: Corrected normal map handling on glass materials for more accurate reflections and lighting.
  • Merged Vegetation Shadow Fix: Fixed shadow rendering artifacts on merged vegetation assets.
  • Decal Angle Based Fading Fix: Adjusted decal fading behavior to properly respect surface angles.
  • Flash Dynamic Texture Fix: Fixed an issue with dynamic texture updates in Flash/Scaleform UI.

License 

All files provided here are licensed under the MIT License, meaning you are free to use them in your own projects at no cost. The engine itself remains under the CRYENGINE license provided by Crytek. You must comply with the terms of that license when using the engine .Before downloading or using these files, please review the official CRYENGINE license on the CRYENGINE website to ensure you fully understand the requirements. Thank you for respecting both licenses and supporting the community effort

Important Notice:

Before downloading any files, please ensure you have carefully read the CRYENGINE license agreement provided by Crytek.

  • To create a game with CRYENGINE 5.7 or the Community Edition, you must first create an account on the official CRYENGINE website.
  • All games developed with CRYENGINE must be registered with Crytek in accordance with their licensing terms.

By following these steps, you ensure compliance with Crytek’s requirements while making use of the Community Edition patches.

We need your help

We’re passionate volunteers who love gaming and game development, building this project in our free time. You can help us make development more sustainable and accelerate progress:

  • Support us on Patreon — every contribution, big or small, makes a difference.
  • Spread the word — if you can’t support financially, sharing our work with others helps us grow the community.

Every bit of support counts — thank you for being part of this journey!


Leave a Reply

Your email address will not be published. Required fields are marked *